It’s always there by boosting at 2kHz–5kHz. Compress In Stages. It controls how long it takes for the compressor to kick in after a signal exceeds the threshold. In this first example I will use the standard compressor that comes with Cubase to compress a kick drum. At first you will get a sticky, pointy attack. This is the resulting sound: Need more thump? Well to be fair it's not really supposed to. EQing a snare drum is easy. The compression ratio can be set to around 4:1 and the release time to 100 milliseconds. Naturally you should experiment with all of these settings. Need more bite? It is not hard. 2ms on one compressor might sound slower than 8ms on another compressor because of how they react. If it sounds tubby, then pull down 400Hz and sweep the frequency-select knob up and down until you eliminate the offending frequency. For snare and kick, I used to use this trick all the time. Most any software or hardware EQ will do the trick when it comes to EQing the snare, but some E… IK Multimedia presents: Black 76 and White 2A. Reach for 200Hz–300Hz. You should hear that the drum sample(s) are being horribly over compressed. Just overdo the compression, like Chris describes, so you can hear it working properly and dial it so it lets go back into the groove in a breathing manner you desire. Obviously it interacts with the tempo of the track, but mostly find in your head the ideal 'landing of the hit in this particular groove and then open up until the front behaves like that. Compression on bass is another story since you can hear the ratio of the attack to the sustain a lot more well, but on drums it seems to just emphasize those two parts of it a bit and that's it. If you’re trying to paint a wall in your house, it’s usually best to apply several … Sure, it increases ratio of the attack to the sustain, but I've always found that it just doesn't DO much to sound. Hey there! Has anyone ever noticed that snare compression doesn't... help much? I'm not sure an 1176 alike is a good example for the OP's questions about drums. Attack times are meaningless because it really depends on the compressor and how it behaves. Drop a compressor into your kick drum channel, or group if you are using more than one kick sample to make your drum. Fast Attack Speed (10 microseconds - 1 millisecond) With a fast attack speed, the compressor kicks in almost immediately, which is great if you’re trying to prevent signals from clipping or tame unruly peaks. Has anyone ever noticed that snare compression doesn't... help much? Reach up to 6kHz–8kHz. 2ms on one compressor might sound slower than 8ms on another compressor because of how they react. When compressing individual drums, the attack time is the most important control. The threshold depends on the peak of the snare drum; feel free to experiment to get the optimum threshold. Sure, it increases ratio of the attack to the sustain, but I've always found that it just doesn't DO much to sound. It's primary function is to level up each snare shot, the effect of that levelling on the sound of the snare is just a by-product. Then pull back on ratio and threshold to taste while comparing with bypass. As you open up wider it will get more punchy, fisty, as a bigger slice gets through to punch. Like I say, when doing this forget the volume for a minute and focus only on shape. Yes god points, and just to reiturate Karloff here, the timing has to be in time with the song... make sure its musical and in time.. very Nb. Just a friendly reminder that political discussion, (including "offhand" and 'sideways' commenting) is. It is not dependent on the tempo of the song in any way. … Right? When you buy products through links across our site, we may earn an affiliate commission. Attack times are meaningless because it really depends on the compressor and how it behaves. Focus on how much gets through, not how loud it gets. The compressor that I’m using is the Sony Wave Hammer. Problems with a short attack timeOne thing is very much for sure, you have to experiment with the attack time. I'd set the ratio to basically limiting and attack time at stupid faster than fast. 2:1 Compression ratio Scan mode: RMS Smooth saturation: Yes Attack time: 5ms Release time: 10ms Output gain: 7.6dB. Try imagine the drum hit in its ideal form in your mind first and then listen to the front of the hit change as you adjust the attack. Trying to bring out the snares? Think of the attack setting as the reaction time of the compressor. It seriously depends on what you want to do, but around 10ms is pretty good starting point for getting some "punch"... For most compressors anyway... Has anyone ever noticed that snare compression doesn't... help much? 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